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Region · 9 countries

APAC

A highly varied region, from premium Japan to high-volume Indonesia. Mobile has all but replaced desktop, so campaigns are built app-first rather than web-first.

Cost per FTD · market corridor
$25–200
JapanSouth KoreaThailandVietnamPhilippinesIndonesiaIndiaMalaysiaSingapore
Countries

What the region is made of

Every country has its own page: what is open, the deposit price corridor and the launches. Regulation inside a region differs more than price does.

Sources

What is open in the region

Available

In-App Advertising

The largest volume in the region; networks require an 18+ app rating.

Mobile Traffic · In-App Display · Video
Available

Telegram & Community Marketing

India and Vietnam have large communities; Indonesia is stricter on the topic.

Telegram Channels · Betting Communities · Casino Communities
Available

Email Marketing

Own list; open rates in India and the Philippines are above average.

Email Campaigns · Newsletter Placements · Reactivation
Available

SEO & Organic Placements

Local languages and review sites; competition is below Tier-1.

Casino Reviews · Comparison Sites · Organic Placements
Available

Trading Volume Campaigns

The largest volume markets; programmes through KOLs and exchange events.

Trader Acquisition · Trading Activity · Volume Growth
Available

Token & Memecoin Marketing

The largest token audience; runs through KOLs and Telegram.

Launch preparation · Communities · Coverage
Available

Crypto Exchange / Swap Service Promotion

High demand; runs through aggregators and Telegram.

Comparison and aggregators · Search and reviews · Communities
Available

Telegram Mini Apps & Web3 Games

India and Vietnam grow fast; Indonesia is restricted.

Mini Apps · Telegram Games · GameFi
Available

Crypto Influencer & KOL Marketing

India, Vietnam and the Philippines have the largest KOL volume.

YouTube · X · Telegram
Available

X (Twitter) Growth & Promotion

The largest X audience; Japan and Korea have their own disclosure rules.

Account and agenda · Threads and reach · Working with creators
Conditional

PPC / Paid Search

Japan and Korea have their own disclosure rules; the rest run on certification.

Google Ads · Bing Ads · Search Campaigns
Conditional

Paid Social

The Philippines and India are open with permission; Indonesia and Malaysia only through an app.

Meta Ads · TikTok Ads · Social Media Campaigns
Conditional

Programmatic & Native

Some DSPs close the category for Indonesia and Malaysia; direct deals still work.

DSP · Native Ads · Display
Conditional

Influencer Marketing

India and the Philippines are open; gambling advertising is banned in Singapore and Indonesia.

YouTube · TikTok · Instagram
Conditional

Streaming Campaigns

Platforms differ by country; there is no single channel.

Kick · Twitch · YouTube Live
Conditional

ASO & App Promotion

India and the Philippines are open; Indonesia, Malaysia and Singapore are not.

App Store · Google Play · App Campaigns
Conditional

Crypto Exchange Marketing

India, Vietnam and the Philippines bring the volume; Singapore is closed to retail ads.

CEX · DEX · Trading Platforms
Conditional

Trading & Binary Options Marketing

Disclosure requirements differ country to country.

Trading Platforms · Binary Options · Trader Acquisition
Reviews

Who has already launched here

★★★★★APAC
For a casino brand in Japan we placed integrations with four YouTube creators. Search traffic from those videos kept converting ten weeks out — FTD at $127, and half arrived after the flight ended.
$127 per FTD in Japan, half delayed
K. YamamotoMedia Buying Lead, casino brand
★★★★★APAC
Buying YouTube creators in South Korea was expensive — $143 per first trade — but the average trading volume from acquired accounts covered the cost within six weeks. Without an LTV forecast we would have killed the campaign in week three.
Payback in 6 weeks at $143 per first trade
T. NakamuraHead of Acquisition, crypto exchange
★★★★★APAC
We hit 120,000 mini-app entries in two weeks — an impressive number, but day-7 retention was 19%. We had expected at least 25%. The team warned us beforehand that retention would be the challenge, and they were right — the next flight was planned from D7, not from entries.
120,000 entries, D7 retention 19%
H. KimCPO, Web3 game
Media plan in 48 hours

Calculated for your GEO and budget

Describe the product and the budget — we will build a media plan for APAC within 48 hours.

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Media plan in 48 hours